{"id":24935,"date":"2018-07-10T10:17:42","date_gmt":"2018-07-10T14:17:42","guid":{"rendered":"https:\/\/www.tun.com\/blog\/?p=24935"},"modified":"2022-03-16T10:44:03","modified_gmt":"2022-03-16T14:44:03","slug":"serious-games-prepare-students-working-world","status":"publish","type":"post","link":"https:\/\/www.tun.com\/blog\/serious-games-prepare-students-working-world\/","title":{"rendered":"Three Serious Games to Prepare Students for the Working World"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">Generally, when we think of video games, our minds tend to gravitate toward games like Mario, Call of Duty, Fortnite, or Nintendo &#8212; games designed with fun and entertainment in mind. But video games have also long served as an effective way to teach and to learn. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">So-called \u201cserious games\u201d are designed with more than pure entertainment in mind. They can teach tangible skills, educate players about topics like the <\/span><a href=\"http:\/\/www.peacemakergame.com\"><span style=\"font-weight: 400;\">Israeli-Palestinian Conflict<\/span><\/a><span style=\"font-weight: 400;\">, or train hirees for jobs.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">With that mindset, researchers at Tallinn University in Estonia have recently developed <\/span><a href=\"https:\/\/www.tlu.ee\/en\/teadus\/news\/tallinn-university-researchers-helped-develop-three-serious-games\"><span style=\"font-weight: 400;\">three serious games<\/span><\/a><span style=\"font-weight: 400;\"> as part of the Lean and Agile Practices Linking Higher Education to Industry (LEAP) project. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">LEAP, a two-year <\/span><a href=\"http:\/\/ec.europa.eu\/programmes\/erasmus-plus\/node_en\"><span style=\"font-weight: 400;\">Erasmus+<\/span><\/a><span style=\"font-weight: 400;\"> program adopted by the European Commission, develops serious games that prepare students for careers in the quick-changing professional world.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cTechnological and social advancements <\/span><span style=\"font-weight: 400;\">are disrupting the work life we know today,\u201d said <\/span><a href=\"https:\/\/www.etis.ee\/CV\/Kadri-Liis_Kusmin\/eng\"><span style=\"font-weight: 400;\">Kadri-Liis Kusmin<\/span><\/a><span style=\"font-weight: 400;\">, a doctoral student at Tallinn University\u2019s School of Digital Technologies and LEAP\u2019s project expert. \u201cInnovations in value creation methods and business models have sparked changes in organization structures, employment models, and job profiles. While it provides employees with opportunities for more interesting and challenging work, it also places higher demands on employee competencies. The shelf life of the latter is decreasing ever rapidly and acquiring new competencies is a constant process.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cIn response to this, academia needs to shift from preparing students for a job to preparing them for their entire career while making use of modern opportunities, such as novel learning methods and tools. LEAP project does just that by providing students with serious games that allow them to experience different industry roles and real-life-like situations that require the adoption and utilization of lean and agile practices.\u201d<\/span><\/p>\n<h2><b>The games and methodologies <\/b><\/h2>\n<p><span style=\"font-weight: 400;\">Participants in the LEAP project created three serious games designed to help prepare engineering students for their prospective careers. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">The researchers intend for the games to teach students skills like problem-solving and teamwork. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">In developing the games, the researchers focused on two business and manufacturing methodologies that are very popular in the field of software development. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">These methodologies, termed \u201c<\/span><a href=\"https:\/\/www.forbes.com\/2010\/01\/11\/software-lean-manufacturing-technology-cio-network-agile.html#18f57779b09b\"><span style=\"font-weight: 400;\">agile<\/span><\/a><span style=\"font-weight: 400;\">\u201d and \u201c<\/span><a href=\"https:\/\/www.forbes.com\/2010\/01\/11\/software-lean-manufacturing-technology-cio-network-agile.html#18f57779b09b\"><span style=\"font-weight: 400;\">lean<\/span><\/a><span style=\"font-weight: 400;\">,\u201d have distinct principles, but bear some similarities. Both emphasize efficiency, flexibility, and quick development &#8212; all of which are key to survival in the unpredictable modern workplace. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Each of the games teaches distinct skills based on the principles of these methodologies.<\/span><\/p>\n<h2><b>Game 1 <\/b><\/h2>\n<p><span style=\"font-weight: 400;\">\u201cScrum,\u201d the first game, borrows its name from a specific subset of agile methodology.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The Scrum framework emphasizes quick response and problem-solving. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">In the game, players have to respond to problem situations in which the game strategy needs to be changed quickly. This involves finding ways to coordinate the different personalities on the entire team and strategize to solve the problem presented to the student.<\/span><\/p>\n<h2><b>Game 2 <\/b><\/h2>\n<p><span style=\"font-weight: 400;\">A second game, called \u201ctechnical debt,\u201d teaches the importance of organization and efficiency. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">In the beginning of the game, players are taught programming and investing in code. Over the course of the game, untidiness and mistakes made at the beginning create a snowball effect, making the game more difficult as the player moves forward. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">The researchers compare the game to dealing stocks: decisions about investments made at the beginning impact further investments down the road.<\/span><\/p>\n<h2><b>Game 3 <\/b><\/h2>\n<p><span style=\"font-weight: 400;\">A third game teaches a subset of lean methodologies called the 5S method, which has five pillars &#8212; Sort, Systematize, Shine, Standardize, and Sustain &#8212; that provide a framework for workplace organization. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">The method is distinguished by its emphasis on organization, efficiency and waste reduction. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">In this game, players sort items, dispose of waste, and systematize based on criteria such as color, age, and priority. The researchers have yet to incorporate sustainability into the game, but are working to achieve that goal.<\/span><\/p>\n<h2><b>The findings<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">The researchers have tested the games on both students and experts to see how effectively the games taught players different skills and methodologies. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cThe LEAP games were evaluated on many stages and different contexts,\u201d said <\/span><a href=\"https:\/\/www.tlu.ee\/inimesed\/triinu-jesmin\"><span style=\"font-weight: 400;\">Triinu Jesmin<\/span><\/a><span style=\"font-weight: 400;\">, a data analysis lecturer at Tallinn University and one of the game developers on the project. \u201c<\/span><span style=\"font-weight: 400;\">There were a lot of valuators from a vast variety of backgrounds, from students to experts. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cAt least 50 students in each country were involved in the evaluating rounds at different stages of the project. We did not measure with pre- and post-tests how \u2018much\u2019 the students learned, rather we asked them if they feel that they learned something. And most of them said that yes, they learned a variety of different things.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In a statement, Jesmin emphasized that the effectiveness of serious games in teaching is highly dependent on the way they are used. Serious games offer an attractive alternative to traditional teaching methods. They immerse players and allow them to respond to tasks situationally, and can enhance the motivation to learn. However, if teachers use them in an unserious context &#8212; as rewards or entertainment, for example &#8212; they may lose their educational value.<\/span><\/p>\n<h2><b>Next step<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">The LEAP project is ending this August, but there are plans for similar project in the works, according to Jesmin.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cThe consortium has submitted several new proposals that have a similar aim &#8212; to update the skills of higher education students to industry practices and needs through serious games,\u201d said Jesmin. \u201cOne of them, ALIEN (Active Learning in Engineering Education) has just started and it promotes problem-based learning in higher education.\u201d<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Generally, when we think of video games, our minds tend to gravitate toward games like Mario, Call of Duty, Fortnite, or Nintendo &#8212; games designed with fun and entertainment in mind. But video games have also long served as an effective way to teach and to learn. So-called \u201cserious games\u201d are designed with more than [&hellip;]<\/p>\n","protected":false},"author":61,"featured_media":24939,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_uag_custom_page_level_css":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[228,230,229],"tags":[],"class_list":["post-24935","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-student-guide","category-news","category-lead-stories"],"aioseo_notices":[],"uagb_featured_image_src":{"full":["https:\/\/www.tun.com\/blog\/wp-content\/uploads\/2018\/07\/Tallinn-Serious-Games.jpg",830,533,false],"thumbnail":["https:\/\/www.tun.com\/blog\/wp-content\/uploads\/2018\/07\/Tallinn-Serious-Games-224x144.jpg",224,144,true],"medium":["https:\/\/www.tun.com\/blog\/wp-content\/uploads\/2018\/07\/Tallinn-Serious-Games-300x193.jpg",300,193,true],"medium_large":["https:\/\/www.tun.com\/blog\/wp-content\/uploads\/2018\/07\/Tallinn-Serious-Games.jpg",830,533,false],"large":["https:\/\/www.tun.com\/blog\/wp-content\/uploads\/2018\/07\/Tallinn-Serious-Games.jpg",830,533,false],"1536x1536":["https:\/\/www.tun.com\/blog\/wp-content\/uploads\/2018\/07\/Tallinn-Serious-Games.jpg",830,533,false],"2048x2048":["https:\/\/www.tun.com\/blog\/wp-content\/uploads\/2018\/07\/Tallinn-Serious-Games.jpg",830,533,false]},"uagb_author_info":{"display_name":"Sam Benezra","author_link":"https:\/\/www.tun.com\/blog\/author\/sam-benezra\/"},"uagb_comment_info":0,"uagb_excerpt":"Generally, when we think of video games, our minds tend to gravitate toward games like Mario, Call of Duty, Fortnite, or Nintendo &#8212; games designed with fun and entertainment in mind. But video games have also long served as an effective way to teach and to learn. So-called \u201cserious games\u201d are designed with more than&hellip;","featured_media_src_url":"https:\/\/www.tun.com\/blog\/wp-content\/uploads\/2018\/07\/Tallinn-Serious-Games.jpg","_links":{"self":[{"href":"https:\/\/www.tun.com\/blog\/wp-json\/wp\/v2\/posts\/24935","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tun.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tun.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tun.com\/blog\/wp-json\/wp\/v2\/users\/61"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tun.com\/blog\/wp-json\/wp\/v2\/comments?post=24935"}],"version-history":[{"count":0,"href":"https:\/\/www.tun.com\/blog\/wp-json\/wp\/v2\/posts\/24935\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.tun.com\/blog\/wp-json\/wp\/v2\/media\/24939"}],"wp:attachment":[{"href":"https:\/\/www.tun.com\/blog\/wp-json\/wp\/v2\/media?parent=24935"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tun.com\/blog\/wp-json\/wp\/v2\/categories?post=24935"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tun.com\/blog\/wp-json\/wp\/v2\/tags?post=24935"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}