{"id":23897,"date":"2018-04-30T11:49:59","date_gmt":"2018-04-30T15:49:59","guid":{"rendered":"https:\/\/www.tun.com\/blog\/?p=23897"},"modified":"2022-03-16T12:01:18","modified_gmt":"2022-03-16T16:01:18","slug":"video-games-benefits-language-culture-education","status":"publish","type":"post","link":"https:\/\/www.tun.com\/blog\/video-games-benefits-language-culture-education\/","title":{"rendered":"Video Games: Not Just Fun and Games, According to SLU Professor"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">A professor at Saint Louis University (SLU) has effectively <\/span><a href=\"https:\/\/www.slu.edu\/news\/2018\/april\/learning-italian-through-gaming.php\"><span style=\"font-weight: 400;\">used video games to teach his students language and culture<\/span><\/a><span style=\"font-weight: 400;\">. <\/span><\/p>\n<p><a href=\"https:\/\/www.slu.edu\/arts-and-sciences\/languages-literatures-cultures\/faculty\/bregni-simone.php\"><span style=\"font-weight: 400;\">Simone Bregni<\/span><\/a><span style=\"font-weight: 400;\">, associate professor of languages, literatures and cultures at SLU, began playing video games in 1975 when he was only 12 years old. In those days the most popular game was \u201cPong,\u201d a simple and primitive game meant to replicate ping pong. &nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">By the mid-80s Bregni, whose first language was Italian, was playing early adventure games and started to notice his English was improving as he played. He soon developed a deep passion for video games and language that have grown simultaneously to this day. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cI realized that my English (and, later, French and Spanish) language skills rapidly improved while I was having fun,\u201d said Bregni. \u201cPlaying narrative-oriented quests in video games, not only was I reading in a foreign language, I was also applying my reading comprehension to problem-solving, and using writing to attain goals and solutions.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400;\">His love for video games and eagerness to incorporate them into teaching methods led him to work for an Italian video game publication in the 1990s. There he served as a correspondent reporting about the video game industry and wrote a column on the history of video games. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Bregni first started his work regarding video games as a tool for education in 1997 with the rise of the Playstation and role-playing games, such as the \u201cFinal Fantasy\u201d series. <\/span><\/p>\n<figure id=\"attachment_23906\" aria-describedby=\"caption-attachment-23906\" style=\"width: 830px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" class=\"size-full wp-image-23906\" src=\"https:\/\/www.tun.com\/blog\/wp-content\/uploads\/2018\/04\/bregni.jpg\" alt=\"\" width=\"830\" height=\"553\"><figcaption id=\"caption-attachment-23906\" class=\"wp-caption-text\">Image: Saint Louis University<\/figcaption><\/figure>\n<h2><b>Video Games for Language<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">Recently, he received a fellowship grant from SLU\u2019s <\/span><a href=\"https:\/\/www.slu.edu\/cttl\"><span style=\"font-weight: 400;\">Reinert Center for Transformative Teaching and Learning<\/span><\/a><span style=\"font-weight: 400;\"> to establish a language course based on gaming. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">The class provides students with two semesters worth of learning over the course of one fall semester. By the end of the semester, the students who took Bregni\u2019s course scored three to five points ahead of students who took the traditional course. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Students who took Bregni\u2019s course would start by learning traditional action verbs, said Bregni. They would then play the first chapter of \u201cRise of the Tomb Raider,\u201d which presents many of those verbs in context. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">A worksheet he created then guides students through this process. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cFinally, students would be called to discuss, and write about, the gaming narrative first, and then about their own life experiences, by applying the vocabulary, verbs and structures they have just learned,\u201d said Bregni. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">He calls this process Identify, Acquire, Create (IAC). Students first identify already known vocabulary and structures. Then they acquire new vocabulary words through a series of task-based exercises, and finally create written texts and spoken discourse, explained Bregni. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">On a typical day in the classroom, students would spend 30 minutes learning through traditional techniques and spend 20 minutes gaming. <\/span><\/p>\n<figure id=\"attachment_23904\" aria-describedby=\"caption-attachment-23904\" style=\"width: 830px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" class=\"size-full wp-image-23904\" src=\"https:\/\/www.tun.com\/blog\/wp-content\/uploads\/2018\/04\/gaming_class.jpg\" alt=\"\" width=\"830\" height=\"553\" srcset=\"https:\/\/www.tun.com\/blog\/wp-content\/uploads\/2018\/04\/gaming_class.jpg 830w, https:\/\/www.tun.com\/blog\/wp-content\/uploads\/2018\/04\/gaming_class-300x200.jpg 300w\" sizes=\"(max-width: 830px) 100vw, 830px\" \/><figcaption id=\"caption-attachment-23904\" class=\"wp-caption-text\">Image: Saint Louis University<\/figcaption><\/figure>\n<h2><b>Video Games for Culture<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">Bregni also uses games like \u201cAssassin&#8217;s Creed II\u201d to teach students about the culture and history of Italy. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cIn my Italian Renaissance literature course, for example, students explore Florence as it flourished under the Medici by playing \u2018Assassin\u2019s Creed II,\u2019\u2062\u201d Bregni said in <\/span><a href=\"https:\/\/profession.mla.hcommons.org\/2018\/03\/22\/assassins-creed-taught-me-italian\/\"><span style=\"font-weight: 400;\">his paper<\/span><\/a><span style=\"font-weight: 400;\">. \u201cMy 21st-century American students partake in the life of Ezio Auditore, a 20-something man from an affluent family, by wandering around a cultural and historical re-creation of 1476 Florence.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400;\">He has also used the games \u201cFinal Fantasy,\u201d \u201cTrivial Pursuit,\u201d \u201cWho Wants to be a Millionaire\u201d and \u201cHeavy Rain\u201d in his teachings. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cThe use of video games and other related realia (online gaming magazines, YouTube videos, reviews, etc.), both in and outside the classroom, has been shown to be a very effective didactic tool for reinforcing linguistic skills and exposing students to contemporary cultures of other nations and groups,\u201d said Bregni. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cCinematic games contain plenty of opportunities to reinforce a variety of grammatical forms and explore new vocabulary through listening and reading comprehension, lexical expansion and problem solving,\u201d he continued. \u201cThey can be used at all levels, in one form or another, and as a lab or classroom activity.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400;\">While Bregni doesn\u2019t believe that video games and other digital realia should replace traditional teaching methods, he is convinced that they can reinforce and expand vocabulary and structures. <\/span><\/p>\n<h2><b>The Inspiration<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">Bregni bases his teaching method on personal experiences. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">He is more likely to remember information that comes from song, comic books, magazines, TV shows or video games.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cThese sources reinforced grammatical structures learned through traditional instruction, but they also taught me idioms and slang, all of which I would not have been able to access in a \u2018regular\u2019 classroom,\u201d said Bregni. <\/span><\/p>\n<h2><b>Extension of Method<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">Bregni\u2019s method has extended past Italian. The Reinert Center and the language learning studio of the Department of Languages, Literatures and Cultures now have games that can be played in German, French, Spanish, Russian and Chinese. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">This semester, Bregni is conducting gaming and language workshops in multiple European cities, including SLU\u2019s campus in Madrid. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Bregni was <\/span><a href=\"http:\/\/www.slu.edu\/blogs\/cttl\/2017\/11\/01\/scholarship-of-teaching-and-learning-symposium-and-james-h-korn-award\/\"><span style=\"font-weight: 400;\">awarded<\/span><\/a><span style=\"font-weight: 400;\"> the James H. Korn Scholarship of Teaching and Learning Award by the Reinert Center in 2017. <\/span><span style=\"font-weight: 400;\">\u201cMy course could serve as a model for a mixed\/blended learning format that could be applied to other languages and even other fields,\u201d said Bregni. \u201cAfter all, video games lend themselves to some interesting potential multidisciplinary developments in, among other subjects, such as History, Art and Architecture.\u201d<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A professor at Saint Louis University (SLU) has effectively used video games to teach his students language and culture. Simone Bregni, associate professor of languages, literatures and cultures at SLU, began playing video games in 1975 when he was only 12 years old. In those days the most popular game was \u201cPong,\u201d a simple and [&hellip;]<\/p>\n","protected":false},"author":32,"featured_media":45465,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_uag_custom_page_level_css":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[435,230,229],"tags":[],"class_list":["post-23897","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-saint-louis-university","category-news","category-lead-stories"],"aioseo_notices":[],"uagb_featured_image_src":{"full":["https:\/\/www.tun.com\/blog\/wp-content\/uploads\/2018\/04\/bregni.jpg",830,533,false],"thumbnail":["https:\/\/www.tun.com\/blog\/wp-content\/uploads\/2018\/04\/bregni-224x144.jpg",224,144,true],"medium":["https:\/\/www.tun.com\/blog\/wp-content\/uploads\/2018\/04\/bregni-300x193.jpg",300,193,true],"medium_large":["https:\/\/www.tun.com\/blog\/wp-content\/uploads\/2018\/04\/bregni.jpg",830,533,false],"large":["https:\/\/www.tun.com\/blog\/wp-content\/uploads\/2018\/04\/bregni.jpg",830,533,false],"1536x1536":["https:\/\/www.tun.com\/blog\/wp-content\/uploads\/2018\/04\/bregni.jpg",830,533,false],"2048x2048":["https:\/\/www.tun.com\/blog\/wp-content\/uploads\/2018\/04\/bregni.jpg",830,533,false]},"uagb_author_info":{"display_name":"Jackson Schroeder","author_link":"https:\/\/www.tun.com\/blog\/author\/jackson-schroeder\/"},"uagb_comment_info":0,"uagb_excerpt":"A professor at Saint Louis University (SLU) has effectively used video games to teach his students language and culture. Simone Bregni, associate professor of languages, literatures and cultures at SLU, began playing video games in 1975 when he was only 12 years old. In those days the most popular game was \u201cPong,\u201d a simple and&hellip;","featured_media_src_url":"https:\/\/www.tun.com\/blog\/wp-content\/uploads\/2018\/04\/bregni.jpg","_links":{"self":[{"href":"https:\/\/www.tun.com\/blog\/wp-json\/wp\/v2\/posts\/23897","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tun.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tun.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tun.com\/blog\/wp-json\/wp\/v2\/users\/32"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tun.com\/blog\/wp-json\/wp\/v2\/comments?post=23897"}],"version-history":[{"count":0,"href":"https:\/\/www.tun.com\/blog\/wp-json\/wp\/v2\/posts\/23897\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.tun.com\/blog\/wp-json\/wp\/v2\/media\/45465"}],"wp:attachment":[{"href":"https:\/\/www.tun.com\/blog\/wp-json\/wp\/v2\/media?parent=23897"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tun.com\/blog\/wp-json\/wp\/v2\/categories?post=23897"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tun.com\/blog\/wp-json\/wp\/v2\/tags?post=23897"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}